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Gamespot dying light review8/19/2023 ![]() ![]() ![]() It’s less fun fighting human opponents, because they can dodge and block. Metacritic Game Reviews, Dying Light 2 Stay Human for PlayStation 5, THE FATE OF THE CITY IS IN YOUR HANDS Its been 15 years since humanity lost to the. Like stepping on a semi-frozen puddle, there’s something irresistibly compelling about bludgeoning them to bits. They stumble around like drunks, making it easy to boot them over walls or smash in their heads after they’ve crumpled to the floor. When you do fight them, it’s brutal and hilarious. The folks over at GameSpot are giving us a taste of that fun in a video showing some 4-player co-op gameplay footage. Dying Light is ranked in the 60th percentile of games scored on OpenCritic. The Infected are easily killed, but it takes perseverance. Combine this with the gently threatening electro soundtrack, and you get a very real sense of being trapped in a low-budget horror film. There’s something deeply soothing about surviving a chase, then climbing into your sleeping bag and enjoying an imaginary can of peaches. 76 67 Dying Light: Platinum Edition is ranked in the 67th percentile of games scored on OpenCritic. Because of this, unlockable safe rooms feel like islands of calm in a tumultuous sea of probably-death. That Dying Lights world is so entertaining is important, because its unexpectedly huge. The city of Harran is the most interesting thing about the game a place begging to be explored, made more compelling by the constant threat of things trying to eat your soft bits.Ĭlambering up walls while the undead snap at your heels is a fantastic rush, matched only by the most dramatic games of tag from your childhood grazed knees swapped out for gnawed Achilles tendons. Combined, these two things make Dying Light feel unique. It also adds a delicious urgency to getting stuff done during daylight hours. Dying Light 2's bad story manages to get even worse by its end, when a final act and frustrating final boss upend any possibility that there would be something to salvage by the game's 50th. Stumbling into a closed space is suddenly terrifying: especially when your torch begins to flicker and unspeakable things start lurching out of the gloom. Things are different when the sun goes down, because unlike every other game ever, night is actually dark. It’s pretty instinctive - I had faith that running in correct direction would usually lead me to safety - but until you’ve levelled up your skills, there’s a distinct feeling that you control more like a weezy uncle than dashing free-runner. ![]() That said, it’s not so much parkour as just ‘jumping’. During the day, you’re only ever one van roof away from relative safety, because standard Infected can’t climb. Generally favorable reviews based on 1989 Ratings. Nailed bludgeons aside, your main weapon is agility. ![]()
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